Computer Graphics: Past to Present

Changelog

The book will continue to evolve as I find mistakes, make improvements, add new content. I'll try to keep track of the changes here, in case you want to see what's changed.

Reworked many-lights sampling figure

I've reworked Chapter 32's interactive many lights sample. It was too hard to see what it was doing before. I added the missing ReSTIR mode, added a denoiser, and used a split screen to show what the unoptimized full render looks like.