StaticcreatePer-frame parameters.
Camera view-projection that produced the Hi-Z depth (use the un-jittered VP for stable culling).
Number of instances (= entries in the bounds/args buffers).
Hi-Z mip-0 width (ignored when no Hi-Z).
Hi-Z mip-0 height (ignored when no Hi-Z).
Hi-Z mip count, or 0 to disable occlusion (frustum only).
Whether the depth buffer is reversed-Z.
Insert the pass into graph for one frame. Implementations call
graph.addPass(name, type, b => { ... }) exactly once and use the
supplied PassBuilder to declare reads, writes, transient
resources, and the execute callback.
Graph being built this frame.
Pass-specific dependency record (handles, scene data, etc.).
Pass-specific output record (typically a set of handles downstream passes will consume).
Release every long-lived GPU resource owned by the pass (pipelines, persistent uniform buffers, samplers, BGLs). Called by the factory or application during teardown. Default implementation is a no-op.
Human-readable identifier used in graph node labels and error messages.