Taos API Reference
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    Interface GpuCullOutputs

    GPU instance culling: one compute thread per instance tests its bounding sphere against the camera frustum and (optionally) a Hi-Z pyramid, zeroing the instanceCount of culled instances in their indirect draw args.

    Reusable: the caller owns the bounds + args buffers (so the matching draw can issue drawIndexedIndirect). See GeometryPass (opt-in) and the geo path for wiring. The cull is conservative — it never zeroes a visible instance.

    interface GpuCullOutputs {
        args: ResourceHandle;
    }
    Index

    Properties

    Properties

    Indirect args handle after instanceCount has been written. Use this version for the subsequent drawIndexedIndirect read so the graph orders it after.