Taos API Reference
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    Class ProjectorFeature

    Composites unlit projection textures onto frame.hdr after lighting. Reconstructs world position from frame.depth, so it needs a geometry/lighting feature to have produced a depth buffer and an HDR target.

    Hierarchy

    • ProjectorFeatureBase
      • ProjectorFeature
    Index

    Constructors

    Properties

    Methods

    Constructors

    Properties

    enabled: boolean = true

    When false, the feature is skipped each frame. Toggling triggers a cached-graph invalidation.

    pass: ProjectorPass | null = null
    name: string = ProjectorFeature.name

    Methods