StaticcreateUpload per-frame camera state from ctx.activeCamera and recompute the
cached frustum planes. The uniform's VP uses the TAA-jittered matrix so
the water surface picks up the same sub-pixel motion as the opaque
geometry passes — without it TAA has nothing to converge on water and
the surface shimmers. Frustum planes use the un-jittered VP.
Insert the pass into graph for one frame. Implementations call
graph.addPass(name, type, b => { ... }) exactly once and use the
supplied PassBuilder to declare reads, writes, transient
resources, and the execute callback.
Graph being built this frame.
Pass-specific dependency record (handles, scene data, etc.).
Pass-specific output record (typically a set of handles downstream passes will consume).
Release every long-lived GPU resource owned by the pass (pipelines, persistent uniform buffers, samplers, BGLs). Called by the factory or application during teardown. Default implementation is a no-op.
Human-readable identifier used in graph node labels and error messages.