Forward+ shades opaque geometry in a single pass, with a compute pre-pass
binning point lights into 16×16 screen tiles so each fragment iterates only
the lights its tile received. Suitable for scenes with many small point
lights and/or transparency/MSAA needs that the deferred pipeline can't
express. See deferredPreset for the G-Buffer path.
Tiled forward+ preset: optional sky → optional shadow → forward+ → (TAA) → (DoF) → (bloom) → tonemap.
Forward+ shades opaque geometry in a single pass, with a compute pre-pass binning point lights into 16×16 screen tiles so each fragment iterates only the lights its tile received. Suitable for scenes with many small point lights and/or transparency/MSAA needs that the deferred pipeline can't express. See deferredPreset for the G-Buffer path.