Bakes a decoded quantized-mesh tile into interleaved world-space vertices, colors,
and indices, including the skirt curtain. When drapeBlock is set, vertices get
Web Mercator UVs into the imagery block and white vertex colors (so the imagery
shows un-tinted); otherwise they get tile-local UVs and an elevation-ramp color.
skirtDepth is the already-computed curtain depth in meters (see the caller, which
derives it from the level's geometric error and the tile relief). The geometry is
identical whether this runs inline or in a worker.
Bakes a decoded quantized-mesh tile into interleaved world-space vertices, colors, and indices, including the skirt curtain. When
drapeBlockis set, vertices get Web Mercator UVs into the imagery block and white vertex colors (so the imagery shows un-tinted); otherwise they get tile-local UVs and an elevation-ramp color.skirtDepthis the already-computed curtain depth in meters (see the caller, which derives it from the level's geometric error and the tile relief). The geometry is identical whether this runs inline or in a worker.