Taos API Reference
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    Interface DirectionalVsmDeps

    interface DirectionalVsmDeps {
        depthShadowMap: ResourceHandle;
        cascadeCount: number;
        blurRadius: number;
        clipmap?: boolean;
    }
    Index

    Properties

    depthShadowMap: ResourceHandle

    The cascaded depth shadow map (depth32float 2D array) to convert.

    cascadeCount: number

    Number of cascade / clipmap layers actually rendered this frame.

    blurRadius: number

    Blur radius in texels (separable Gaussian); 0 skips the blur.

    clipmap?: boolean

    When true, the depth map is a clipmap (virtual-shadow-map) array — bake the moments into a clipmap-sized, separately-keyed moments map.