Taos API Reference
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    Interface ExrData

    Decoded OpenEXR image as linear floating-point RGBA.

    Pixels are top-row-first (the loader flips DECREASING/INCREASING line order to a canonical top-left origin), 4 floats per pixel. Missing channels are filled (no alpha → 1.0; single luminance channel Y → replicated to RGB). Use createExrTexture to upload as an rgba16float 2D texture.

    interface ExrData {
        width: number;
        height: number;
        data: Float32Array;
    }
    Index

    Properties

    Properties

    width: number
    height: number