Taos API Reference
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    Interface GBufferHandles

    G-Buffer handle set produced by deferred geometry features and consumed by AO, deferred lighting, and post-processing. Matches the per-pass shape used by GeometryPass / BlockGeometryPass / SkinnedGeometryPass.

    interface GBufferHandles {
        albedo: ResourceHandle;
        normal: ResourceHandle;
        emissive: ResourceHandle;
        depth: ResourceHandle;
        params?: ResourceHandle;
    }
    Index

    Properties

    emissive: ResourceHandle

    Optional per-pixel material data (loc 3): shadingModelId / specular / occlusion / custom0. Produced by the core mesh / block / terrain geometry passes; absent for custom geometry passes that don't write it (deferred lighting then falls back to the default 0.04 dielectric). See TODO/gltf-pbr-gbuffer-design.md.