Taos API Reference
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    Interface InstantiateOptions

    Placement + identity options for instantiateAssembly.

    interface InstantiateOptions {
        id?: string;
        parent?: GameObject;
        position?: [number, number, number];
        rotation?: [number, number, number, number];
        scale?: [number, number, number];
        overrides?: readonly AssemblyOverride[];
    }
    Index

    Properties

    id?: string

    Instance root id (its persistent identity). Minted when omitted.

    parent?: GameObject

    Parent to attach the instance under. Defaults to no parent (caller adds to a scene).

    position?: [number, number, number]

    World/local placement overriding the assembly root's authored transform.

    rotation?: [number, number, number, number]
    scale?: [number, number, number]
    overrides?: readonly AssemblyOverride[]

    Extra overrides applied to this instance on top of the assembly (e.g. per-spawn tint/scale).