Taos API Reference
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    Interface TransmissionDeps

    interface TransmissionDeps {
        hdr: ResourceHandle;
        depth: ResourceHandle;
        iblTextures?: IblTextures;
    }
    Index

    Properties

    Lit HDR target — snapshotted as the "scene behind", then composited onto.

    Opaque depth buffer — transmissive fragments depth-test against it.

    iblTextures?: IblTextures

    IBL set for the surface's Fresnel environment reflection.