Taos API Reference
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    Interface VolumetricFogDeps

    interface VolumetricFogDeps {
        hdr: ResourceHandle;
        depth: ResourceHandle;
        shadowMap: ResourceHandle;
        cameraBuffer: ResourceHandle;
        lightBuffer: ResourceHandle;
    }
    Index

    Properties

    HDR scene the fog composites over (read sampled).

    Scene depth (G-buffer depth) for the apply stage.

    shadowMap: ResourceHandle

    Cascade shadow map (depth 2d-array) for sun-shaft occlusion.

    cameraBuffer: ResourceHandle

    Persistent camera uniform from the deferred lighting pass.

    lightBuffer: ResourceHandle

    Persistent light uniform from the deferred lighting pass (sun + cascades).