Taos API Reference
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    Interface VolumetricFogFeatureOptions

    interface VolumetricFogFeatureOptions {
        density?: number;
        scatterColor?: [number, number, number];
        anisotropy?: number;
        ambient?: [number, number, number];
        heightFalloff?: number;
        heightRef?: number;
        maxDistance?: number;
        volumes?: FogVolume[];
    }
    Index

    Properties

    density?: number

    Base global fog density.

    scatterColor?: [number, number, number]

    Global single-scatter albedo / fog tint.

    anisotropy?: number

    Henyey-Greenstein anisotropy for the sun phase (0 isotropic → 1 forward).

    ambient?: [number, number, number]

    Ambient in-scatter so shadowed fog isn't pure black.

    heightFalloff?: number

    Vertical density falloff (1 / scale-height); 0 = uniform with height.

    heightRef?: number

    World-Y of the densest fog.

    maxDistance?: number

    Far bound of the fog volume in world units; 0 = camera far plane.

    volumes?: FogVolume[]

    Initial local fog volumes.