Taos API Reference
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    Interface GaussianSplatDeps

    interface GaussianSplatDeps {
        backbuffer: ResourceHandle;
        composite?: boolean;
        sceneDepth?: ResourceHandle;
    }
    Index

    Properties

    backbuffer: ResourceHandle
    composite?: boolean

    Composite the splats OVER the target's existing contents (loadOp 'load') instead of clearing first. Use when layering splats onto an already-rendered scene (e.g. geo terrain); the blend is straight src-alpha "over". Default false (clear — the standalone viewer draws splats on a fresh transparent target).

    sceneDepth?: ResourceHandle

    Opaque scene depth (e.g. frame.gbuffer.depth). When set, splat fragments behind the scene are discarded so terrain/buildings occlude the cloud. Omit for no occlusion.