OptionalheightOptionalqualityMesh + heightmap detail preset. Defaults to TerrainQuality.Medium, which matches the previous fixed settings — safe baseline for any device.
OptionalworldWorld-rect origin (XZ of the rect's min corner). Defaults to a rect
centered on the origin (-worldExtent / 2).
OptionalworldSquare world extent in world units. Defaults to WORLD_EXTENT (8192). The CDLOD quadtree root and the VT page grid both cover exactly this rect, so shrinking it produces a finite slab — e.g. a small island.
OptionalpagesVirtual pages per side. Defaults to 32. For a bounded world pick a value whose square fits the resident slot count so the whole terrain stays resident (e.g. 4 → 16 pages).
OptionalnumResident atlas slots (texture-array layers). Defaults to 16, or to
pagesPerSide² when bounded is set and this is omitted.
OptionalboundedWhen true, every page is marked resident once (no camera-centered
streaming), so a finite region is always fully baked at atlas detail.
Requires numSlots >= pagesPerSide². Defaults to false (streaming).
Vertical height-map scale in world units. Defaults to DEFAULT_HEIGHT_SCALE.