Maps the heightmap texture passed to TerrainSystem.setHeightmap onto world space.
Fetch and decode a grayscale heightmap image into an r16float texture.
The R channel of the decoded image is read as height. Throws if the fetch
or decode fails (so callers can fall back to procedural generation).
Upload a normalized [0, 1] Float32 height field as an r16float texture.
data must be res * res row-major samples.
The TerrainSystem CDLOD heightmap renderer: procedural or image-driven heights, virtual-texture page streaming, PBR layer splatting, quality presets, and the render-graph feature wiring.