Taos API Reference
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core
SkyTargetSpec
Type Alias SkyTargetSpec
SkyTargetSpec
:
ResourceHandle
|
"backbuffer"
|
"auto"
How a
SkyTexturePass
output is sourced.
ResourceHandle
— write into the supplied handle.
'backbuffer'
— write into the graph's registered backbuffer.
'auto'
— use the backbuffer when one is registered; otherwise create a transient HDR texture.
undefined
— always create a transient HDR (
rgba16float
) texture (legacy default).
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Taos API Reference
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How a SkyTexturePass output is sourced.
ResourceHandle— write into the supplied handle.'backbuffer'— write into the graph's registered backbuffer.'auto'— use the backbuffer when one is registered; otherwise create a transient HDR texture.undefined— always create a transient HDR (rgba16float) texture (legacy default).