Taos API Reference
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    Type Alias SkyTargetSpec

    SkyTargetSpec: ResourceHandle | "backbuffer" | "auto"

    How a SkyTexturePass output is sourced.

    • ResourceHandle — write into the supplied handle.
    • 'backbuffer' — write into the graph's registered backbuffer.
    • 'auto' — use the backbuffer when one is registered; otherwise create a transient HDR texture.
    • undefined — always create a transient HDR (rgba16float) texture (legacy default).