Taos API Reference
    Preparing search index...

    Type Alias TAATargetSpec

    TAATargetSpec: ResourceHandle | "backbuffer" | "auto"

    How TAAPass sources its resolve target.

    • ResourceHandle — write into the supplied handle. Must be rgba16float.
    • 'backbuffer' — write the canvas directly. Requires the canvas to be configured with rgba16float (i.e. HDR canvas); throws otherwise, because TAA blends in HDR and routing it to a SDR canvas produces washed-out output.
    • 'auto' — use the backbuffer when registered AND the canvas format is rgba16float; otherwise create a transient HDR texture (the legacy default).
    • undefined — always create a transient HDR (rgba16float) texture.